Padel Beginner Pack

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How to run a winter padel session.

A worked 60-minute plan for 6 players on 1 court: the timeline, the water breaks, who rests each round and what to say at each drill.

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Updated 17 Oct 2026 · 8 min read

Why the first ten minutes decide the night

A winter session on an indoor court has a short booking, a cold hall and more people than the court holds. The sessions that go well are not the ones with the cleverest drills. They are the ones where everyone knows, before the first ball, who is on court, who is resting, when the water break is and when it all stops.

This guide walks through one session from start to finish: 60 minutes, 6 players, 1 court. Every number below comes from the session plan builder, so you can open it, enter the same settings and get the same plan. We use players named Ana, Bo, Cy, Di, Ed and Flo, an improver level and a volley focus, starting at 19:00.

Step 1: fix the parts that never change

Before choosing a single drill, set aside the minutes that every session needs. Those are a warm-up, water breaks and a wrap-up. Fixing them first stops the drills from eating the whole booking and leaving no time to drink water or collect balls.

Fixed minutes by session length
SessionWarm-upWater breaksWrap-upLeft for drills
45 min61 × 2 min235
60 min82 × 2 min345
75 min82 × 2 min360
90 min103 × 2 min470

For our 60-minute session that leaves 45 minutes for drills. That is the budget everything else has to fit into. If you pick drills that add up to 50, the builder shows 0 minutes left and shortens the last drill by 5 so you still finish on time. If you pick 40, it shows 5 minutes left and turns them into open play at the end.

Step 2: pick one focus and five drills

Trying to improve five shots in one hour improves none of them. Pick one focus for the night. Ours is the volley, the short shot played from near the net before the ball bounces. The volley focus starts you with five drills and splits the 45 minutes between them:

  • Net volley ping, 11 minutes: one player each side of the net, volleying softly back and forth.
  • Cross-court volley rally, 11 minutes: a feeder on the baseline sends balls to a net player, who volleys them to the far service box.
  • Block and step volley, 7 minutes: short blocks from the net with a step to each side.
  • Baseline rally, 6 minutes: a change of pace, so the net work has something to be played against.
  • Short games, 10 minutes: first to four points, one deciding point at 3-3, using the volley whenever you can.

Notice the shape. Three drills on the focus shot, one steadier rally, then games last. The game block is last on purpose: it is where the shot practised earlier gets used under a little pressure.

Step 3: the minute-by-minute timeline

Here is the full timeline. The first column counts minutes from the start of the booking and the second shows the clock time when the session starts at 19:00. The water breaks are shaded.

60 minutes, 6 players, 1 court, volley focus
MinutesClockBlockLength
0–819:00Warm-up rally8
8–1919:08Net volley ping11
19–2119:19Water break2
21–3219:21Cross-court volley rally11
32–3919:32Block and step volley7
39–4119:39Water break2
41–4719:41Baseline rally6
47–5719:47Short games10
57–6019:57Wrap-up3

A few things to notice. The two water breaks land at minute 19 and minute 39, close to the thirds of the drill time, and each sits between two drills rather than in the middle of one. The builder moves a break to the nearest drill boundary when one is within four minutes, and splits a drill only when no boundary is close. The whole thing adds to exactly 60: 8 + 45 + 4 + 3.

Tip: say the timeline out loud before the warm-up. "We stop for water at 19:19 and 19:39. Last point at 19:57." It takes ten seconds and it saves arguments.
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Enter these settings and get this plan, then change anything you like.

Step 4: who rests, and when

One padel court holds four players. With six, two have to wait in every round, and that is where sessions get unfair: the same two players end up feeding balls for half the night, or someone sits out twice in a row because nobody was counting.

The builder splits each drill into rounds of about five minutes and works through a simple rule for each round. First, nobody who rested in the previous round can rest again. Second, among everyone who is allowed, the players who have rested the fewest minutes rest next. Third, partners rotate so the same pair is not stuck together all night. The result for our session:

Rotation table: 8 rounds, 2 players resting each round
RoundMinutesDrillPlayingResting
18–14Net volley pingAna & Bo vs Cy & DiEd, Flo
214–19Net volley pingAna & Ed vs Bo & FloCy, Di
321–27Cross-court volley rallyCy & Ed vs Di & FloAna, Bo
427–32Cross-court volley rallyAna & Flo vs Bo & EdCy, Di
532–39Block and step volleyAna & Cy vs Bo & DiEd, Flo
641–47Baseline rallyCy & Flo vs Di & EdAna, Bo
747–52Short gamesAna & Bo vs Ed & FloCy, Di
852–57Short gamesCy & Di vs Ed & FloAna, Bo

Read it from the top. In round 1 Ed and Flo rest; in round 2 they come on and Cy and Di rest. Nobody appears in the Resting column two rows in a row. By the end the rounds rested are: Ana 3, Bo 3, Cy 3, Di 3, Ed 2, Flo 2. Ana, Bo, Cy and Di rest three rounds and Ed and Flo rest two, because 8 rounds with 2 resting each is 16 rests shared among 6 players, which is not a whole number of rests each. The gap is one round at most, and it is shown in the table instead of hidden.

The resting players are not idle. They feed balls, count the passes in a row, and call the score in the game block. Giving them a job keeps them in the session and keeps the court moving.

Step 5: a cue card for every drill

The last piece is a short card for each drill, written in plain words that a coach can say across a court. Each card has a set-up, how to run it, three phrases to call out, and what to do when it goes wrong. For the net volley ping, the three phrases are:

  • Racket up, in front of you.
  • Short punch, no swing.
  • Soft hands.

The fix list is just as short: if the ball sails long, shorten the swing and push forward instead of flicking; if it hits the net, lift the racket head above your wrist before contact. There is also one line for the level you picked. At improver level the target is 12 passes in a row; for beginners it is 6 from a gentle feed, and for intermediate players it is 20 with changes of pace.

Three short phrases are all a player can hold in their head while moving. If a card needs a paragraph, the drill is too complicated for the booking.

When the numbers change

Five or seven players

With five players one rests each round, and with seven players three do. The same rule applies, and over six rounds each player rests once or twice with five players, or two to three times with seven. Nobody rests in two rounds in a row either way. Three players also work: two play and one rests, rotating each round.

Two courts and eight players

With eight players and two courts, everyone plays every round and the rotation table disappears, because there is nobody to rest. The builder gives each court its own group of four and changes the partners from one drill to the next. With six players and two courts, one court is enough, so the plan uses one.

Longer sessions

A 90-minute session with a single focus has 70 drill minutes and three water breaks. Rather than adding more drills, give the focus shot more time and keep the game block last. The timeline places the breaks roughly every 17 to 18 minutes of drill time.

A drill you want to skip

Set its minutes to 0 and it drops out of the timeline, the rotation and the cue cards. The page lists it as left out, so you can see what you chose to skip and put it back later.

Print it, share it, take it to the court

The plan prints on A4 or Letter. The first page carries the timeline and the rotation table; the cue cards follow, two to a row, so you can cut them out or leave them in the folder. If you prefer a spreadsheet, the CSV holds the same timeline, rotation and cue-card text, one row per block. A plan link copies your exact settings so you can send them to the group. Everything runs in your browser, so a plan built in a changing room with no signal still works.

A short checklist for the bag

  • Balls, enough for two feeders.
  • Water and a towel for each player.
  • The printed plan, and a pen to tick the rounds.
  • Cones or towels to mark targets.
  • A watch or phone clock for the water break times.

Where this fits with the other pages

The session plan builder is for the practice nights: it decides what to do with the minutes and who is on court. For a ready-made hour with no choices, use the indoor winter drills page. When the night is matches rather than drills, the Americano scheduler sets the pairings and the match score sheet keeps the score. If the group wants to understand why the score changes, scoring practice walks through it a point at a time. Splitting the booking is a job for the court cost splitter, a club knockout needs the tournament bracket, and if someone in the group is choosing a racket, the racket finder narrows the shapes.

Open the session plan builder, choose 60 minutes, 6 players and 1 court, and the plan above is on your screen in a second. Then change the focus, the level or the minutes, and build the one your group needs.

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Free · CSV and printable plan included.

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